By Jackson Beach
It’s a busy Friday in April in the CSI cube. Whirring
drills, clanging metal and other miscellaneous sounds of construction pierce
the air as engineering students work on various projects. Will Ballengee and
Ben Gonzalez stand by patiently with various controllers and cables in hand. They
are waiting for the engineering students to clear out the space so they can
start playing video games.
Ballengee, a junior studying engineering
science, is the president of the Trinity University Gaming Club (TUG).
Gonzalez, a junior anthropology major, is the vice president. The two have
reserved this space for a “Super Smash Bros. Ultimate” tournament, the sixth in
a series of tournaments held biweekly by the club.
Other members of the club and competitors in
the event — around 20 people in total — start to trickle in, and everybody lends
a helping hand in setting up. In a matter of minutes, they transform the cube
into an esports hub.
Rolling desks serve as competitive stations,
each fully equipped with monitors, controllers and printouts of the
tournament’s rulesets. The large televisions in the room display a digital
bracket. There’s even a makeshift casting table, with a pair of headsets
connected to a laptop, from which footage of the tournament will be broadcast
live.
This is what esports looks like at Trinity,
and it’s only the beginning.
The 2018-2019 academic year has been full of
firsts for esports at Trinity. Until this year, competitive gaming had more or
less remained on the fringes. In hosting this series of “Super Smash Bros.
Ultimate” tournaments, TUG is the first student organization to create a
consistent structure for esports at Trinity.
On a larger scale, the Southern Collegiate Athletic Conference (SCAC) Esports Showdown, hosted at Schreiner University on April 6-7 this year, marked the second esports conference championship held at the NCAA Division-III level, according to a SCAC press release.
On a larger scale, the Southern Collegiate Athletic Conference (SCAC) Esports Showdown, hosted at Schreiner University on April 6-7 this year, marked the second esports conference championship held at the NCAA Division-III level, according to a SCAC press release.
Though TUG now serves as the primary hub for
esports at Trinity, it wasn’t conceived with that goal in mind. Gonzalez noted
that he and Ballengee had originally founded the club because they enjoyed
playing games casually. “Me and my group of friends played games a lot
together,” Gonzalez said. “We wanted to start a club both because we thought
it’d be fun and because we realized there were enough people who would be
interested in something like that.”
Ballengee echoed this sentiment. “We wanted to
create a medium for people who play games as a hobby to meet and share the
hobby on campus,” he said.
When Trinity received an unexpected invitation
to the SCAC esports showdown, the club diverted nearly all its attention to
esports in preparation. “Recreational Sports asked us to manage it since they
didn’t have that much experience,” Gonzalez said. “So, last fall, we started
gathering team captains for our esports teams.”
In pivoting towards esports, TUG has rapidly
created a strong community. Rachel Lopez, a junior, is the club’s public
relations officer. She noted that, in just a short time, the club has
transformed from a small group of friends into a community of over 100 people.
“I think it’s a definitive indicator of how times have changed,” Lopez noted.
“Gaming is unique to this decade, and I think it’s super cool that this club
not only just exists, but also has so much support.”
Chad Conway, a first-year, goes by the tag
“Cheddar” and is Trinity’s top-seeded “Super Smash Bros. Ultimate” player. He
serves as one of the captains for Trinity’s “Super Smash Bros. Ultimate” team. “I’m
really happy to have this [club] for another three years,” said Conway. “I’ve
met so many new faces at Trinity. It’s a whole new social network that you can
grow from.”
Gonzalez concurred. “It really wasn’t until we
started these tournaments this semester that people began to meet up and Smash
players who normally just played on their own began to befriend each other,” he
said. “I hear all the time of them meeting at each other’s dorms to practice
together and just mess around.”
At the SCAC esports showdown, TUG got a closer
look at the broader southern collegiate esports community. “We were definitely
underdogs,” Gonzalez noted. “Every other school there had an established
esports program and some schools even give scholarships to their players.”
Other competitors in the tournament, like
Austin College and Colorado College, have structured, funded esports programs
that provide students with luxuries like practice facilities and jerseys.
Austin College’s esports webpage even features a donation option.
Trinity’s esports program, on the other hand,
lacks structural support. Despite being the underdog, Trinity performed well in
the tournament overall and even secured first place in the “Super Smash Bros.
Ultimate” division.
“It’s invigorating to try and compete and
win,” said Conway. “Even when you’re going up against someone who may be better
than you, just trying to win and get that accomplishment is really fun.”
The tournament got Trinity players really
invested. “It gave everyone a feeling that if we had a little
more structure, more practice and more interest from new players, we could
really build something here,” Gonzalez said.
Ballengee noted TUG’s potential as well. “Video games
are huge,” Ballengee said. “This is a great way for Trinity to recruit
students.” He added, “Beyond practicality, it’s also just fun for people who
are dedicated to games to be able to play in a competitive environment.”
Ballengee and Gonzalez have big plans for TUG.
“First and foremost, we need more support and structure,” Gonzalez said. He
believes that further investments in the club will boost its legitimacy and, in
turn, attract even more talent. “I know there’s better players on campus,” said
Ballengee. “Getting those people interested in being on the team is something I
really want. I think it will take us a long way.”
The duo would also like to see more
tournaments on campus, especially for other games. Ballengee credited the
club’s successes in “Super Smash Bros. Ultimate” to their bi-weekly tournaments.
“That tournament brought in so many Smash players,” Ballengee said. “I
really want to find a way to do that for other games.”
Now, TUG finds itself at a crossroads. Its
founding members will all be graduating next year, and talks about the club’s
future are frequent. Though the founders want to keep fostering esports growth,
they also want to maintain a space for people who only want to play games
casually.
Having spent
the past semester focusing almost exclusively on competitive gaming, Lopez and
others worry about alienating potential members who are less interested in
esports. “We’d really love to have a set of officers running casual events and
a set running competitive events, because the people going to one wouldn’t
necessarily be taking from the other,” Lopez said.
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